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	<title>BUH Blog</title>
	<link>http://buhblog.com/blog</link>
	<description>Extra ordinary Blog</description>
	<pubDate>Fri, 21 Nov 2008 22:03:21 +0000</pubDate>
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		<title>Modelling Football Plays</title>
		<link>http://buhblog.com/blog/musing/modelling-football-plays/</link>
		<comments>http://buhblog.com/blog/musing/modelling-football-plays/#comments</comments>
		<pubDate>Fri, 01 Sep 2006 02:46:59 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Musing</category>
	<category>Artificial Intelligence</category>
		<guid isPermaLink="false">http://buhblog.com/blog/musing/modelling-football-plays/</guid>
		<description><![CDATA[Dang it!  Yet another idea that I never pushed hard to bring into reality - realized by another visionary (visionaries?) -> software for the evaluation of football plays.  They claim to bring &#8220;proven game theory strategies into professional sports.&#8221;  In the FAQ it says that &#8220;The core model replicates, with amazing accuracy, [...]]]></description>
			<content:encoded><![CDATA[<p>Dang it!  Yet another idea that I never pushed hard to bring into reality - realized by another visionary (visionaries?) -> <a href="http://www.pigskinrevolution.com/">software for the evaluation of football plays</a>.  They claim to bring &#8220;proven game theory strategies into professional sports.&#8221;  In the FAQ it says that &#8220;The core model replicates, with amazing accuracy, the play-calling and statistical outputs of typical NFL teams.&#8221;  Sounds like some interesting modeling going on.</p>
<p>Well, just for the record - in case their methods don&#8217;t work out - here is a brief concept of how I was going to tackle (ugh) the problem.  I was actually more interested in the evolution of new plays.  How?  The high fidelity of football video games (even at the time I was looking at it in the mid-1990&#8217;s) would allow for potentially trying out new plays against all types of competitors.  The new plays would be created using genetic programming techniques - at least that was my initial thought process.  I actually spoke with several people about it, but I think it was a little too &#8220;out there&#8221; for most people to conceptualize the basic process.  Well - good luck to Pig Skin Revolution!
</p>
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		<title>retrievr - example based image search</title>
		<link>http://buhblog.com/blog/artificial-intelligence/retrievr-example-based-image-search/</link>
		<comments>http://buhblog.com/blog/artificial-intelligence/retrievr-example-based-image-search/#comments</comments>
		<pubDate>Tue, 03 Jan 2006 18:33:25 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Artificial Intelligence</category>
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		<description><![CDATA[Okay, so you are looking for a picture of a bunny rabbit.  How do image searches work today?  Well, go over to Google&#8217;s image search and it is all based on keywords associated with images on web pages.  However, just because someone tags an image as &#8220;bunny rabbit&#8221; does not mean it will be a [...]]]></description>
			<content:encoded><![CDATA[<p>Okay, so you are looking for a picture of a bunny rabbit.  How do image searches work today?  Well, go over to <a href="http://images.google.com/">Google&#8217;s image search</a> and it is all based on keywords associated with images on web pages.  However, just because someone tags an image as &#8220;bunny rabbit&#8221; does not mean it will be a bunny rabbit.</p>
<p>Enter retrievr - <a target="_blank" title="image search" href="http://labs.systemone.at/retrievr/">example base image search</a> - where you draw what you are looking for and it trys to find images that match your sketch.  retriever is an <a href="http://labs.systemone.at/retrievr/about">experimental image search</a> that is using Flickr images to search.</p>
<p>Experiment with retrievr and see what you can find.  It isn&#8217;t great - but it is fun and like any technology that is not mature today - give it some time and I am sure there will be some real progress.
</p>
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